Dragon Dice Battle Report #1: Dwarves vs Goblins
Dragon Dice
Battle Report #1: Dwarves vs Goblins
Game is
being played with units from the kickers only plus regular terrains and dragons.
Armies have been built from 4 kickers each.
The Dwarven
Army
The Dwarves
field a powerful cavalry force and a strong ranged section, with 2 mighty Rocs
as backup to either. They choose two standard yellow/red terrains to maximise
their species ability. They also select a red and yellow dragon but with no
dedicated mages it’s unlikely they will come up.
The Goblin
Army
The Goblins
make the backbone of one force 2 formidable Trolls with some light melee and
magic backup. The other main force is a mixture of cavalry and light melee. They
choose a yellow/blue and green/blue terrain to maximise their Swamp Mastery and
2 black dragons as I’m out of yellow dragons.
Deployment:
Ranged Dwarves and the Rocs to the Dwarf Home Army, Cavalry to the Dwarf Horde
Army and a lone Crossbowman to the centre. Goblins deploy their cavalry to the
Goblin Home Army and the Trolls and support to the Horde Army.
Dwarves and
Goblins roll off their Horde Armies
With the
Dwarves winning. Dwarves elect to go first, Goblins get their terrain in the
middle. Terrains at 5, 5 and 6 promise a swift battle.
Dwarves
Turn 1:
Step 1-3
are skipped.
Dwarves
First March: Dwarves attempt to manoeuvre the terrain and are opposed.
Dwarves win
9-6 and move the terrain to a 4. Then fire.

Getting 8
saves.
Dwarf
Second March: Dwarves skip their manoeuvre and go straight to a melee attack.
Generating a shocking 16 melee.
Getting 5
hits blocked by 7 saves.
For their
second action Goblins tick up the Frontier Army terrain once. Then retreat
almost everyone.

Dwarves
Turn 2:
Feeling
mostly unopposed.
Dwarves
First March puts the Dwarven Horde Army to 7
Dwarves
Second March puts the Dwarven Home Army to 5, then Ranged the lone Goblin on
the board,

Killing
him.
Reserves drops a crossbowman at the Home Terrain. And the pull back a third of their cavalry.
Goblin Turn 2
Goblin
First March:
Activate
Reserve Army
Magic Roll

Regenerate
pulls back a troll and 9 magic puts down Stone Skin: 3 at the Dwarven Home and
resurrects a single Goblin unit.
No Second
March
Goblins
redeploy.

Cast Firey
Weapon: 1 on the Home Army.
Dwarven Second March: Attempt to Maneuvere: Opposed
Dwarves win 6 to 1. (Made a mistake here, should have been Goblins win 7-6 because of Swamp Mastery)
Firey
Weapon Expires
Terrain 8th
Face does not trigger as there are no dead Dwarves
Dwarven
First March
Horde Army
Ranged Attack:

No Results
Dwarven
Second March
Ticks up
the terrain
Ranged Attack
Seize
Targets the Troll who Regenerates back the other Troll.
Then 13
damage
Zero saves
results in the Goblin army being wiped out.
Goblins
concede at this point.
Tactical
Report: Well that was a drubbing for the Goblins. Basically I think that came
down to three things.
1) The Dwarven pool from the kickers yielded
a very strong cavalry force and a good ranged cohort. The Goblin pool despite
two Trolls was more mixed. Would have been better with a stronger mage presence
and a beefed up team with the Trolls.
2) The initial rolls on the terrains suited
the Dwarves perfectly and them all being earth neutralised Goblins advantage
with Dwarven advantage.
3) The Rocs were birds of the match.
Splatting the Trolls every attack neutralised the Trolls resilience and their
melee was often clutch on Earth terrain for keeping it exactly where the ranged
wanted it.
Only my
third game but I’m still enjoying this a lot and starting to figure out basic
army composition.

















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